Tuesday, October 8, 2019

Moving To GitHub!

I used to use Google Sites, then I went to GitHub Pages - it seems I'm doing it again....

I'm currently using Google's Blogger, and am now moving to GitHub Pages.....

So essentially I'm no longer maintaining this blog - go to my new blog!

https://xpuls3.github.io/blog/

Tuesday, September 17, 2019

Pendoria's Recent Changes Explained

I've seen a lot of confusion around Pendoria and its latest updates recently, I figured it was time to release an unofficial news post to hopefully lessen both the tension and the confusion.

Pendoria Donating To Charity!
Xortrox explained this one really well, so I'll quote him, but I figured it deserved a mention.

In the light of breast cancer awareness month we will be donating 50% of all income from rhodium purchases to a breast cancer charity. (link below)

The charity chosen fights for supporting young victims of breast cancer by supplying welfare measures like rehabilitation, or providing economical support to victims problems with the cost for treatment or medicine. For those interested in everything they do and offer, you can check out this link:
(Page is in Norwegian) https://brystkreftforeningen.no/fa-hjelp/sok-stotte
We hope this will have a positive impact for the Pendoria community and that we can continue doing this in the future.

The breast cancer awareness charity donations will be counting for the month of October. And of course in addition there is an event 4-11th of October as well for this purpose. The event schedule is currently not ordered by date but it is listed.

This has been modified to fix Xortrox's many errors.

Gear Upgrades Are Getting Replaced 
Gear itself will remain the same, however the upgrade feature which added that little +# (eg. +20) to the end is getting replaced with a similar feature. This replacement upgrade is a personal upgrade tied to accounts as opposed to tied to the gear, as now you are upgrading your equipment slots as opposed to the equipment itself.

For a period of one month whatever has been upgraded higher will be the one in effect, the old feature or the new one, after that only the new one will work.

Small Note: Gear upgrades, both before and after have never effected encampment and still don't.

Little Edit: Karubo's ROI sheet has been updated for slots; http://pendcalc.karubo.de/

Golden Cogs
Golden Cogs are a new item being added to the game that possess an extremely confusing drop rate (not effected by any drop boosts and starting at 1 every 5,000 actions). These golden cogs can be exchanged to the server for 5k Spare Parts, therefore setting a base value, as they will be able to be traded via market.

Golden Cogs will be required by the new gear slot upgrades feature to upgrade your weapon slot over level 300, which is equivalent to current gear upgrade +30.

Here's the officially released costs in Golden Cogs;

- 1 Cogs are required per level from 300+ (301 = 1, 302 = 2, etc.)

This used to be 10x larger but Maria changed her mind.

As Maria seemed to leave out, they will be required for all slots, even for TSers.

New Outskirt Buildings
4 new buildings are being added to the guild outskirts, each one of these will add a 1% modifier to all of the guild member's corresponding encampment stat.

Battle Nerfs & TS XP Changes
I talked about this in my last post, it contains a ton of reasoning, graphs, numbers, and cold hard math - if you're interested here it is;
https://impulsiveupdate.blogspot.com/2019/09/dragons-rundown.html

That's It?
So that's all that has changed recently, I plan on doing more of these so if you liked this post please leave an up vote, if you disliked it tell me why in the comment section and I'll consider your opinion. This series of posts is archived below if you missed the last update(s).
https://impulsiveupdate.blogspot.com

Join Pendoria If You Haven't!
If you haven't joined Pendoria it's never too late to start playing! Below I have a referral link that helps me out on the game if you click it and sign up, so please click that link, however if you don't want to you can click the other link.

If you don't care, click the first one, it doesn't hurt you at all.

Saturday, September 14, 2019

Dragon's Rundown


This is me, Puls3, exporting and reformatting Dragon's rundown on recent changes to the numbers. This was a lot of work exporting it from Discord and probably much more from Dragon, so yeah.

To be a bit more transparent around the recent changes here's a wall of text about the recent ones.

Gathering XP


This ends up being a UI change but sets the stage for base boosts soon(tm).

Prior, gathering XP per level and required XP per level were something like...

XP_Per_Level = 1.01^(Level)

XP_Req_Per_Level = 1.02^(Level)

As you leveled up your TS skills you started gaining super high XP per action and needing even higher XP to level. This created bigger numbers than the server was happy with so we simplified to something like...

XP_Per_Level = 1

XP_Req_Per_Level = 1.02^(Level)/1.01^(Level)

Now, your XP is independent of level and the level XP scales upward per level.

This solves 2 issues:
  1. Server is happy (Yay)
  2. It's much easier to add base boosts like shown below.

Example:

TS Lvl XP: +1 XP per Base Boost Level

Since it's consistent across every level.

*Note that this is not me committing anything to roadmap, just making a point.

TL;DR Gathering XP update makes server happy and creates a better system to add buffs to soon(tm)

Enemy Damage Increase


As some have may have figured out both player HP and enemy damage have an exponential component to them. The driving reason for the change was that the player HP increased much faster than the Monster damage. Something like this:

The outcome is that as players gain levels their progression rate accelerates. For design purposes we consider this bad because the top players gain a disproportionate share of the income (and thus resources) and snowball forward.

TL;DR This was a nerf to mitigate snowballing of the highest level players. Everyone got hit, the higher level you were the more you got hit.

Critical Hit Damage


This is another buff that was out of line with its compatriots. If you think about how Critical % Chance (CHC) and Critical % Damage (CHD) relate it's something like:

Total Damage = (Damage) * (1+CHC) * (1+CHD) = (Damage) * (1+0.01*CHC_Lvl) * (1+0.1*CHD_Lvl)

If you break that out it becomes quite apparent that CHD is significantly more valuable than anything else. To illustrate that, consider going from level 1000 to 2000 with each.

Base: (1 + 0.001 * 1000) * (1 + 0.010 * 1000) = 22

CHC+: (1 + 0.001 * 2000) * (1 + 0.010 * 1000) = 33 (+50%)

CHD+: (1 + 0.010 * 2000) * (1 + 0.001 * 1000) = 42 (+90%)

This is non-ideal since CHD and the other SP damage related boosts (CHC, Power, Dexterity) share the same cost curve as CHD but are less efficient at progressing users. This update takes CHD from OP OP to just OP. Players with a lot more CHD got impacted the most.

TL;DR CHD was super overpowered, now it's just overpowered. I haven't done the math but my guess is that you should still have CHD as your highest SP boost as a combatant.

Base Damage


This and base armor are complete buffs. Nothing was removed regarding how they work but new components were added. Prior, base damage gave damage at a lower ratio versus the other (primary) damage components. At low levels that was fine, but it didn't interact with the part of the equation that was generating the majority of equations for combatants. To put it in rough terms:

Prior_Damage = Power * Weapon_Damage * Stuff + Base Damage

New_Damage = Power * (Weapon_Damage + Base Damage) * Stuff + Base Damage

There are a couple reasons we went this route: 1. Base damage no longer sucks (yay!) 2. Prior, if you had a non-ideal weapon you would struggle versus your peers. Base damage evens the playing field 3. Base damage now scales nicely across all levels and has no real "soft cap". If you double your base damage your damage will see a significant increase (exact % is somewhat dependent on how OP your weapon is or is not)

TL;DR Base damage no longer sucks and has ROI as a sink.

Base Armor


Base armor was a solid option prior to the enemy damage increase which kind of ruined it. This was an oops and an oversight on my end.

What we've done in the latest release is to add in a factor of % damage reduction granted by it.

Prior_Damage_Taken = (Damage) - (Base Armor)

New_Damage_Taken = (Damage) / (Base Armor * Stuff) - Base Armor

Take the above equations really roughly but it now gives an additional small % damage reduction along with the flat reduction you saw prior.



Base armor might still be a bit underpowered, but now it's not useless and in part scales consistently across all levels. This may be worth returning to at some point.

TL;DR Base armor used to be good, was terrible after enemy damage got buffed, now is ok

Out of your League


This is a small change, but basically if you start to snowball super hard and fight level 10,000 enemies as a level 100 player they will be relatively harder than someone who is level 1,000. Progression is tied in some ways to how much "stronger" the enemies are than you based on your level, this acts as a buffer (not blocker) as folks start to push forward. I haven't checked all players but as a general estimation <10% of combatants were affected by this change and anyone under level 7,500 was unaffected (this only kicks in during/after the mid game).

Saturday, July 6, 2019

Pendoria's First Independence Day

Another News Post Already?

You know when you want to wait to do something, but it becomes even more of a bigger task the longer you wait? Yeah, that's this post. Maria has been doing a very good job spamming out helpful updates recently, and I feared if I waited any longer that this list would get way too long.

First Celebrated Independence Day?

Despite my cries last year, Pendoria has never before celebrated The United States' Independence Day, recently this has changed as Pendoria celebrates its first every 4th of July event, equipped with titles such as Free and Independent able to be purchased. It's a standard re-skin of the usual events with points as well as loot crates renamed to something more special sounding.

As this is an event a promotion is now active, all purchases receive 100% more rhodium as well as 1 promotion point per single United States dollar.

The event will continue until July 12th!

Spend As I Like?

Speaking of promotions, Xortrox recently overhauled the premium store. The menu is filled with interesting numbers to show you just how much bang for your buck you will get. On top of that you can now spend any amount of whole dollars from $5 to $20,000! No longer are you limited to previously created purchase amounts, spend as you like, and as you please. Kudos to whomever the first user to spend $1,337 will be.

Should I Blame Maria? (as usual)

During the recent Independence Day event Maria apparently had an accidental "typo" in her code that resulted in the coveted limited event titles to be incapable of being purchased until almost July 7th. Chat was plagued with complaints.

Blasphemy!?

Due to recent droughts in ingots caused by Lady Luck being less than fair to us Pendorians, ingots will now have a fixed drop rate! To put this in simple words, as opposed to an ingot having a one divided by x chance to drop each action, a single ingot will be provided to you every x actions.

All drop rate modifiers will still effect the x variable in the same manner and amount as before. This removes a major dependence on luck from the game, and everyone seems to be very delighted about it indeed.

No More Market Spam?

What Maria referred to as an unintended result of the implementation of buy orders caused quite a stir whenever multiple users flooded the buy order market with pages of multiple buy orders per user, any Pendoria player knows that on the regular sell order market only 1 order can be put at a time, the development team has taken a stance on this and completely removed the ability to post multiple buy orders as of July 6th, no more market spam? Yes indeed.

Are Annoying SP Drops Fixed?

This isn't necessarily what happened, but it's the end result that was intended. So from the first implementation of recent statistics Battlers had gotten both small and large SP drops to show in their log, recently Maria has made these small SP drops which were previously not shown to TSers, spam the recent statistics in all of their glory. TSers obviously didn't like that, so now we have a filter for recent statistics, isn't that nice? Thanks Maria!

Anything Else?

That's not all the changes pushed this July 4th, some of the following are a few of the less interesting changes.
  • An Encampment tax option has been added so that you don't run dry of materials.
  • An Event calendar is now available while and event is running.
  • Tool-tips on what boosts effect Encampment strength.
  • Tool-tips on reminder pop-ups in case you forget what each little thing means.
 And there you have it, interesting or not, that's what was modified recently. 

That's It?

So that's all that has changed recently, I plan on doing more of these so if you liked this post please leave an up vote, if you disliked it tell me why in the comment section and I'll consider your opinion. This series of posts is archived below if you missed the last update(s).

Join Pendoria If You Haven't!

If you haven't joined Pendoria it's never too late to start playing! Below I have a referral link that helps me out on the game if you click it and sign up, so please click that link, however if you don't want to you can click the other link.

If you don't care, click the first one, it doesn't hurt you at all.

Monday, June 24, 2019

Pendoria's New Direction

Endless Tower Is A No Go?

For quite a while the Developer of Pendoria, Maria, has been working on a feature known as The Endless Tower, however as of yesterday Xortrox (The Owner of Pendoria) released a "Small announcement" which I personally think is a big deal. Endless Tower is now postponed for an unknown time frame, which means that it could never come.

So What Now?

Maria has released what she would do after Endless Tower before, that is what she is working on now. She has an entire "Guild Rework" planned, which will include the following;
  • Custom Guild Ranks, which was suggested by me in month one while Zampa was still doing Q&As.
  • Guild Armories, which have long been promised by Xortrox.
  • Much more guild QoL which should help a ton.
  • Something related to making guild levels relevant, we don't have much detail.
All in all, Maria is now working on non-content changes to guilds, and many more QoL changes that should improve the overall quality of the game. Reactions to this were mixed however everyone seems ready to cheer on the updates outlined above.

Who is Evelyn?

Evelyn, the Admin that was just promoted from player to Admin less than 3 weeks ago, stepped down from his position which was defined as "admin/partial developer". This came as much of a shock as his initial promotion did, I'm confused as to what this was all about, especially since Maria promised no more staff changes for a while.

Anything Else?

Nothing else has really changed besides a few little edits. A few QoL updates, some bug fixes, and no more please refresh pop-ups constantly. Also, you can now decide to look naked and take your title off, it looks weird. Final thing, if you invested your invasion points without thinking, you can now reset them the same way you can rhodium boosts.

That's It?

So that's all that has changed recently, I plan on doing more of these so if you liked this post please leave an up vote, if you disliked it tell me why in the comment section and I'll consider your opinion. This series of posts is archived below if you missed the last update(s).

Join Pendoria If You Haven't!

If you haven't joined Pendoria it's never too late to start playing! Below I have a referral link that helps me out on the game if you click it and sign up, so please click that link, however if you don't want to you can click the other link.

If you don't care, click the first one, it doesn't hurt you at all.

Friday, June 7, 2019

Pendoria's Recent Changes

What?

Recently quite a few changes have been made to Pendoria, I have decided to write up a post detailing the recent changes of Pendoria from a positive point of view. The idea for this came from Aylea but as we all know, she can't write with a positive attitude. So without further delay lets get to it.

Scraptown Catch-up mechanic

Anyone behind on their Scraptown just got a major buff, anyone 10 levels behind the current player with the #1 Rank in that building, get a 2% speed increase for every level they are behind. This changes some player's days of waiting to a mere 2 hours, new players Scraptown's will certainly have a bright future.

Armory Boosting Gear Value

Armory levels now effect the scrapping value of gear, on each piece of gear a 1% Spare Part value increase will be applied for every armory level on that specific piece of gear. For those ahead in their Scraptown's Armory level, this is a major buff to income.

Another Satchel Balance

The Satchel inside the Dungeon Tools (the resource % increase boost) just got a major re-balance, it now costs the same as the Battle counterpart (which makes it cheaper) but now the increase for each level is now 5% instead of 5.5%, this has been done to prevent the need for future changes to this boost, therefore we can all agree that this is a good change.

Rhodium Boosts Uncapped

Rhodium Boosts, which were capped to prevent ulta-high boosts are now uncapped! You can purchase a cap increase (Global Exp Boost by 5%, Global Drop Boost by 1%, and SP Boost by 1%) for 16.20b gold and 540m of any resource, this cost goes up each purchase and you do still need to pay the rhodium to increase the boost itself as this just increases the cap, according to Maria this is soft capped by the cost and so we will not see extremely high boosts. We do not yet know if this is a change for the better as it is yet to be seen.

Daily Bound SP

You can purchase up to 75k Bound Spare Parts from the NPC Store that costs 1K Gold per 1K SP, the cost goes up 1K for every 1K SP purchased. This has increased the amount of SP in the game by a very large amount.

Ingots For Rhodium

You can now purchase bound rhodium using Rhodium Ingots within the NPC Store, this is good for anyone with 100% dungeon uptime that have excess or for anyone with terrible dungeon tools. Karubo the math wizard has been generous enough to add a comparison (TSers Only!) on his ROI sheet so that TSers can calculate this and know whether or not it's truly worth it for them.
Karubo's ROI Sheet: https://tiny.cc/KaruboROI

Refresh Popup

Another QoL feature, no longer will people toss and toil over fixed bugs, a popup will show every time the server reboots, they have a commented out TODO in the code stating that this should only be done when the client's code changes, but that has not yet been done. Some players have chosen to complain, others are thankful, I do think this is a good addition however I will say that the popup is quite annoying.

See Those Whom Fail To Appreciate Your Messages

A small QoL feature, but a fun one; You can now see anyone whom has '/ignore' -ed you simply by typing '/ignoredby', my list was shorter than I was expecting, but no matter.

Goodbye Gale

And the last thing on my list, a change of staff positions. The long time Admin Gale "no longer has the time to" continue his duties on Pendora and "has asked to step down as admin". This was a shocking event despite that I have seen Gale become less active as of late. Evelyn, a player whom I know next to nothing about has been promoted directly from normal player to an admin, I have personally had an awkward conversation with Gale to serve as a 'I appreciate you' sort of thing. I wonder what 'Admin Evelyn' will do in the future, we'll all have to wait and see.

That's It

So as my list has ended I will tell you that this is all of importance that has changed on Pendoria recently, I hope this message serves to bring old players back, educate curious readers on what has changed, and convince at least one person to try the game out. This is my first 'News' post about Pendoria, so if you have any criticism, don't worry, I'm not soft skinned. This series of posts is archived below if you missed the last update(s).

Join Pendoria If You Haven't!

If you haven't joined Pendoria it's never too late to start playing! Below I have a referral link that helps me out on the game if you click it and sign up, so please click that link, however if you don't want to you can click the other link.

If you don't care, click the first one, it doesn't hurt you at all.

Monday, December 24, 2018

Encampment Teaser

Teaser from my super secret source.

What's this? You tell me.